As I wandered by means of the exhibition Difference Machines: Technology and Identity in Contemporary Art, my thoughts felt prefer it had been hit by a number of lightning strikes. This exhibition, at the moment at Chicago’s Wrightwood 659 gallery, showcases the work of 17 artists who’ve been working in digital areas for many years, specializing in how the digital world has impacted our collective sense of identities, from race and gender to the surveillance state.
However what struck me have been the artists utilizing video video games of their work. For many years, debates have raged over the function of video video games in society: Are they art? Are they harmful? In the meantime, artists have been utilizing video video games of their work. Some artists create precise video video games; others file movies inside a online game, creating films known as machinima.
Varied artists have staged inventive interventions inside video games, and others nonetheless have used online game references of their artwork. After which there’s the entire style of fan art. And naturally, there are video video games which can be artwork themselves.
Nevertheless, it has taken the artwork institution a while to catch up. Tina Rivers Ryan, curator of the exhibition and the Buffalo AKG Art Museum, explains by electronic mail that for digital artwork in addition to online game artwork, “the artwork world continues to battle with discovering the aesthetic or cultural worth (not to mention market worth) in digital artwork extra broadly.” There are challenges with displaying online game artwork since “you need to contemplate questions that don’t provide you with conventional art work: What’s the suitable scale for the work? Ought to the expertise be particular person or collective, personal, or public?” Ryan says.
Slowly however certainly, some establishments are beginning to acknowledge the inventive worth of video video games. Notably, the Museum of Modern Art in New York has had at the very least two exhibitions (together with the 2022-2023 exhibition Never Alone) on video video games and commenced buying video games in its assortment in 2012, specializing in the design side. It has 36 video video games in its archives and is aiming to get 40.
So the jury is in. Video video games might be artwork. The higher query now’s how modern artists can and are utilizing video video games of their work.
In and Out of Your Consolation Zone
A.M. Darke, exhibiting artist and assistant professor of artwork and design for video games and playable media at UC Santa Cruz, explains that one of many highly effective elements of video video games is that they “make investments you as a participant and an agent in these tales.” You don’t simply witness or devour video games, particularly interactive ones. You actively make selections within the recreation.
Darke performs with the “magic circle” of video games in his artwork. The magic circle is a protected container the place “sure issues can occur that don’t influence you.” For example, if you happen to see a pal play Grand Theft Auto, you don’t assume they may kill individuals and steal vehicles in the actual world. “However I design items that deliberately break the magic circles, in order that the actions you’re taking within the recreation, the experiences, [the knowledge and perspectives] you are confronted with, is one thing that is still with you.”